Thursday, August 15, 2013
Polycount VG Remix Final Submission!
I completed my first polycount contest! I had a blast with it, and I can't wait to do another. I learned so much about low poly modeling, and hand painted textures.
Monday, July 29, 2013
Polycount Remix contest: Silent Hill 3 Edition
Started this contest on poly count to create a low poly scene of one of my favorite games. I chose silent hill of coarse! I got the basic layout blocked out and my first character completed.
Robbie the Rabbit (click to view in 3D)
Conduit Sculpt! Finished?
I think I'm mostly done with her, but I still need to add a few finishing touches. I got side tracked by the new poly count contest!
Tuesday, June 25, 2013
Fisherman's Tavern - WIP
I also started this fisherman's tavern! I've been itching to do a really large hard surface piece for quite some time now, but I did have an idea to run with. Now that I do I'll probably get this through the proxy phase and then start working on android again.
Heavy Guard
Took a break from the android for a bit. Decided to do some sketching and created this guy. I liked him so much I decided to render him up.
Wednesday, June 12, 2013
Android - WIP 06/13/2013
Working more on this. I messed with her proportions a bit, and I started on the face. Clothing got a lot father along obviously. Oh yeah and the hair changed! I sculpted a proxy hair piece out and the silhouette was super awful from the back. Worked in 2D, not so much in 3D.
Sunday, June 2, 2013
Android- WIP
Started working on this over the weekend. I'm enjoying working with exaggerated proportions and a sort of new style for me.
Thursday, May 30, 2013
New project? Android Conduit...
This will probably be the next project I start. I wanted to do a big hatted witch character, but I didn't want to do some boring standard witch in a robe/dress thingy.
So, her back story is that she was created in order to wield a great power. The power was far too great for a human body to handle, so she was created as a puppet to channel it for her master. Something along those lines.
I want to do this in a sort of stylized way. Like lots of T&A and exaggerated proportions.
Cartoon Network - Internship work
So, Fusion Fall Heroes finally came out and now I can post some of the work I created for the game. It was mostly texture work, and animation. But I did get to model a plunger.....because I was the intern. The animations will probably be posted later!
Scavenger Alien -"Rod"
Hey look who got finished! I ended up using 3D Coat like my co-worker suggested. It works amazingly for re-topping and as I found out for digital painting as well. I ended up naming this guy Rod, because I have no idea why...he juts looks like a Rod to me.
Spell Thief
I guess I should update this blog more often. :D
This was the final outcome of my Spell Thief. I changed the concept quite a bit. I really hated the full sleeve after I started sculpting.
Tuesday, January 15, 2013
Spell Thief - Concept and bust WIP
So, this is going to be my final piece for my portfolio. I wanted to model something with a detailed piece of concept art to go with it. I really want to keep progressing with the concept, but I don't think I'll have the time to flesh it out as mush as I want. I have about 8 weeks till my portfolio is due.
Alien - Continued
So this the most updated version of the Alien I've been working on. I plan on a re-topped version of this going in my portfolio (which I'm working on now).
Subscribe to:
Posts (Atom)