Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Thursday, May 30, 2013

Cartoon Network - Internship work

So, Fusion Fall Heroes finally came out and now I can post some of the work I created for the game. It was  mostly texture work, and animation. But I did get to model a plunger.....because I was the intern.  The animations will probably be posted later! 






Old Woman

An old woman character I created for a class project.




Bunny Bot- Finished

I sculpted up ol' Bunny Bot as well.





Scavenger Alien -"Rod"

Hey look who got finished! I ended up using 3D Coat like my co-worker suggested. It works amazingly for re-topping and as I found out for digital painting as well. I ended up naming this guy Rod, because I have no idea why...he juts looks like a Rod to me.





Spell Thief

I guess I should update this blog more often. :D
This was the final outcome of my Spell Thief. I changed the concept quite a bit. I really hated the full sleeve after I started sculpting.




Tuesday, January 15, 2013

Spell Thief - Concept and bust WIP


So, this is going to be my final piece for my portfolio. I wanted to model something with a detailed piece of concept art to go with it. I really want to keep progressing with the concept, but I don't think I'll have the time to flesh it out as mush as I want. I have about 8 weeks till my portfolio is due.





Old Woman - WIP




Friday, August 19, 2011

More Assets

Here are a few more assets for our black market level. The character is a quick mock up I did for the project, just a static character that will be a vendor. I messed around with decimation master and Uv master, just to see what the addons could do.






Monday, August 1, 2011

Jar Asset

I re-touched this jar a bit. Specifically the label. It was brought to my attention that I had a new label on an old jar.(Doh!)

Sunday, July 31, 2011

Thursday, July 21, 2011

Arabian Market Stall

This is the first of many assets that will be produced for my background and environments class.

Wednesday, June 1, 2011

Oil Drum Texture Test

A little art test for my game modeling class.





Monday, December 13, 2010

Tuesday, November 30, 2010

Buoy texture change

So I changed the saturation or the red on my buoy, the other render I did ended up coming out really orange. I also changed the color of the chain hooks.